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Trace Engine
A Raycaster Engine in C
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Data Structures | |
| struct | FPS_counter_t |
Functions | |
| void | init_fps_counter (void) |
| void | update_fps_counter (void) |
Variables | |
| FPS_counter_t | FPS_counter = {0} |
| void init_fps_counter | ( | void | ) |
The struct that tracks current FPS
| void update_fps_counter | ( | void | ) |
Update the current counter for the FPS
| FPS_counter_t FPS_counter = {0} |