Trace Engine
A Raycaster Engine in C
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levels_info.h
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1#ifndef _H_LEVELS_INFO
2#define _H_LEVELS_INFO
3
4#include "map.h"
5
7#define MAX_MAP_SIZE 50 * 50
8
12
13extern structures_t map_w[];
14extern structures_t map_f[];
15extern structures_t map_c[];
16
18
20
21
22#endif
#define MAX_MAP_SIZE
Definition levels_info.h:7
trc_world_position_t maps_sizes[LEVEL_COUNT]
Definition levels_info.c:71
structures_t current_f_map[MAX_MAP_SIZE]
Definition levels_info.c:5
structures_t map_c[]
Definition levels_info.c:50
structures_t map_w[]
Definition levels_info.c:8
structures_t current_w_map[MAX_MAP_SIZE]
Definition levels_info.c:4
trc_world_position_t camera_spawns[LEVEL_COUNT]
Definition levels_info.c:77
structures_t current_c_map[MAX_MAP_SIZE]
Definition levels_info.c:6
structures_t map_f[]
Definition levels_info.c:29
#define LEVEL_COUNT
Definition map.h:103
structures_t
Definition map.h:22
Definition trc_world_position.h:7