Trace Engine
A Raycaster Engine in C
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levels_info.h File Reference
#include "map.h"

Go to the source code of this file.

Macros

#define MAX_MAP_SIZE   50 * 50
 

Variables

structures_t current_w_map [MAX_MAP_SIZE]
 
structures_t current_f_map [MAX_MAP_SIZE]
 
structures_t current_c_map [MAX_MAP_SIZE]
 
structures_t map_w []
 
structures_t map_f []
 
structures_t map_c []
 
trc_world_position_t maps_sizes [LEVEL_COUNT]
 
trc_world_position_t camera_spawns [LEVEL_COUNT]
 

Macro Definition Documentation

◆ MAX_MAP_SIZE

#define MAX_MAP_SIZE   50 * 50

Maximum dimensions for a level

Variable Documentation

◆ camera_spawns

trc_world_position_t camera_spawns[LEVEL_COUNT]
extern

◆ current_c_map

structures_t current_c_map[MAX_MAP_SIZE]
extern

◆ current_f_map

structures_t current_f_map[MAX_MAP_SIZE]
extern

◆ current_w_map

structures_t current_w_map[MAX_MAP_SIZE]
extern

◆ map_c

structures_t map_c[]
extern

◆ map_f

structures_t map_f[]
extern

◆ map_w

structures_t map_w[]
extern

◆ maps_sizes

trc_world_position_t maps_sizes[LEVEL_COUNT]
extern