Trace Engine
A Raycaster Engine in C
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level_t Struct Reference

#include <game_state.h>

Data Fields

int map_offset
 
trc_world_position_t map_size
 
trc_world_position_t camera_spawn
 

Detailed Description

Holds all the info of a level

Field Documentation

◆ camera_spawn

trc_world_position_t level_t::camera_spawn

Size of the map of the level, in the form of position_2D

◆ map_offset

int level_t::map_offset

◆ map_size

trc_world_position_t level_t::map_size

Location in the maps array


The documentation for this struct was generated from the following file: