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Trace Engine
A Raycaster Engine in C
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#include <game_state.h>
Data Fields | |
| int | map_offset |
| trc_world_position_t | map_size |
| trc_world_position_t | camera_spawn |
Holds all the info of a level
| trc_world_position_t level_t::camera_spawn |
Size of the map of the level, in the form of position_2D
| int level_t::map_offset |
| trc_world_position_t level_t::map_size |
Location in the maps array