Trace Engine
A Raycaster Engine in C
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main.c File Reference
#include <stdlib.h>
#include <stdbool.h>
#include "Tom_Engine.h"
#include "log.h"
#include "raycaster.h"
#include "window_manager.h"
#include "game_state.h"
#include "delta_time.h"
#include "fps_counter.h"
#include "map.h"
#include "textures.h"
#include "basic_input.h"
#include "pop_up_windows.h"

Macros

#define WINDOW_TITLE   "Tom's 3D Engine"
 
#define WINDOW_HEIGHT   (VIEWPORT_HEIGHT + (VIEWPORT_Y_OFFSET * 2))
 
#define WINDOW_WIDTH   (VIEWPORT_WIDTH + (VIEWPORT_X_OFFSET * 2))
 

Functions

int main (void)
 

Macro Definition Documentation

◆ WINDOW_HEIGHT

#define WINDOW_HEIGHT   (VIEWPORT_HEIGHT + (VIEWPORT_Y_OFFSET * 2))

◆ WINDOW_TITLE

#define WINDOW_TITLE   "Tom's 3D Engine"

The title to be shown on the top of the window

◆ WINDOW_WIDTH

#define WINDOW_WIDTH   (VIEWPORT_WIDTH + (VIEWPORT_X_OFFSET * 2))

Function Documentation

◆ main()

int main ( void  )